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arkasun
02-08-2009, 01:51 PM
1. Wicket keepers standing up to the stumps!
2. Selecting youth players based on variables such as talent, mental toughness, willingness to learn, personality, trouble makers i.e like symonds! drinking problems.
3. Complex field settings
4. Bowling plans and Batting plans
5. Specialist Roles for bowling at the death, particular lines and lengths etc
6. Fielding drills, catching, diving etc.
7. Team goals.
8. Complex match planning.
9. Better injury management features
10. Send team message during breaks+Planning in breaks i.e goals etc score 5+ runs or bowl short of a length.
11. Send messages during play
12. Promotion/demotion of batting order based on player preferences.
13. Averages of batsman bowlers in different roles/batting/bowling positions.
14. Hall of Fame of past players.
15. Ability of players to improve! or go bad!
16. Complex Salary negotiations.
17. More match controls!
18. Complex opposition ananlysis i.e Wins, Losses, Key players,
19. Ability to have different field setups and Plan B, C etc for different batsman and same for bowlers.

Sureshot
02-13-2009, 01:00 PM
3,4 and 15 already happen in the game.

I like the ideas behind 1,9,10 and 13.

Jim
02-15-2009, 12:14 PM
Yeh I think the messages at intervals is a good idea, also I also think they should show batsman/bowlers averages in different positions, would be a simple but very usefull addition.